Client
Unreal Engine native/mobile client scaffold lives in clients/unreal.
Shared Planet MMO
The project is moving to Unreal Engine clients for iOS, Android, Windows, macOS, and Linux, backed by persistent Postgres data and Redis-powered realtime coordination.
Unreal Engine native/mobile client scaffold lives in clients/unreal.
API, world router, and region worker services run through Docker Compose.
Postgres stores durable truth. Redis stores presence, tickets, and short-lived realtime state.